Tuesday 7 March 2017

Lip Synch





For this module we were also asked to find 3 bad examples of lip sync. :


The link below is a link to the YouTube channel, "The big Lez Show"  It is a very crude and simple animation that uses the bare minimal, I'm almost certain that it is probably created in paint shop pro or something, this is the first thing that comes to mind when I think about bad lip sync.
https://www.youtube.com/user/guitarfingerz2112

The other two examples I know off the top of my head when it comes to bad lip sync is films in other languages when they get dubbed over in English, of course there is very little you can do about that and it isn't really an animation, but it's still out of sync


The third example is for things like Japanese anime when they get dubbed  A lot of the companies behind English dubbing or any other language, often times reanimate the mouth movements or simplify them to limited movement like 'The Big Lez Show' I think this too is a pretty bad lip sync as can often times vaguely come out of sync when watching.


Final foley Piece

Friday 25 November 2016

Research and influence.

When it comes to foley artists and musicians that inspire me, I instantly think about the film Swiss army man.  The film Swiss army man has a lot of foley in it and involves a lot of funny sounds.
It is about a man who finds a very flatulent corpse and brings him along with him on his journeys, dubbing him, "The Swiss Army Man" because of the seemingly whimsical uses the corpse has.

I like this film and see this as sound inspiration because besides the graphic foley that is in this movie, it has also got probably some of the best movie soundtracks I have ever heard.

The Composer for the film Swiss army man is Called Andy Hull and is usually better known for his band, "Manchester Orchestra".

The sound tracks are a compilation of sounds and acapella overlaid on each other to create some really great pieces, there was no instruments used in the making of the music.


Here is a trailer for the movie, there is a lot of sounds in this to demonstrate both the foley and the nature of the tracks.




This is also a video behind the scenes of how they achieved some of the effects, there wasn't particularly much about the sounds collected in the behind the scenes unfortunately and there isn't really much to find about the foley artists at all.





Here is a list of the sound crew that I found for this movie, sourced from IMDB, Here.






Tuesday 1 November 2016

Equipment and Software.

Introduction to the use of basic sound and the equipment used to create the sounds within the Film and Animation industry.

Animation is not just about visual experience and revolves heavily on audio experience, also.
Many films and animations require the aid of a dialogue, a soundtracks and sound effects, these things are essential to immerse the viewer into the story and environment.


There are many ways to collect sounds for an animation and there are many pieces of equipment to record sounds for a film or animation.

Foley sound design- What is Foley sound design?

Foley sounds designers are essentially people who mimic the actions in a piece of film or animation using props and exaggeration to immerse the viewers.
Because the sounds recorded are intended to sound so life like, people often forget the efforts needed to make the viewer feel as if they are really immersed in the piece.



The Secret World of Foley from Short of the Week on Vimeo.







The equipment that I used to collect my sounds for this module was a H4n Zoom recorder.
Paying attention to this piece of equipment to make sure you get the right sounds is vital to getting good quality sounds.
At the top of the recorder there are two microphones that can twist, and two numbers at the top saying 90 and 120, these numbers degrees, 90 being that it is very directional and will pick up sounds from a close range and what every the recorder is pointing at the current time, and 120 being that you can collect sound from a wider angle and will pick up some sounds from a bit of a distance.